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CAP 1.4 ~ Non-Attacking Moves Discussion Offshaychusmall
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CAP 1.4 ~ Non-Attacking Moves Discussion Offshaychusmall

CAP 1.4 ~ Non-Attacking Moves Discussion

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CAP 1.4 ~ Non-Attacking Moves Discussion Empty CAP 1.4 ~ Non-Attacking Moves Discussion

Post by HanoHano Sat Nov 28, 2009 11:08 pm

In this part of the CAP, we discuss attacking moves for Shaychu.

Non-Attacking moves are Status Moves (Not Physical or Psychic)

Post here what moves you think it should learn. This includes:

* Level Moves
* TM/HMs
* Platinum Tutor Moves
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Post by 7 Sun Nov 29, 2009 12:10 am

(Note: All damaging moves are ignored.)
Leech Seed at lv 11. Level 18 should see Stun Spore (or just Spore), and level 19 should be the other one. Level 27 sees Magnet Rise, and Level 45 sees Thunder Wave. Worry Seed comes in at level 50, with Agility arriving at level 58. The final move will be Seed Flare at level 67.

The TMs and HMs that should be used are TM04 Calm Mind, TM05 Roar, TM06 Toxic, TM11 Sunny Day, TM16 Light Screen, TM17 Protect, TM20 Safeguard, TM32 Double Team, TM33 Reflect, TM41 Torment, TM44 Rest, TM58 Endure, TM70 Flash, TM73 Thunder Wave, TM82 Sleep Talk, TM87 Swagger, TM90 Substitute, and TM92 Trick Room.

Move tutor moves are Trick, Magnet Rise, and Synthesis.

Other moves that may be implemented are Sweet Scent, Sweet Kiss, Healing Wish, Grasswhistle, Tailwind (HG/SS move tutor), and any other moves other people would like to add.
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Post by Ace Sun Nov 29, 2009 8:12 am

Wow Variant is good at this i was just gonna say 1 move

Water Spout

so it weakens fire
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Post by HanoHano Sun Nov 29, 2009 8:22 am

Usually they use their own type for that kind of stuff. Only water pokemon have water spout, ground have mud spout, etc.

So yea, no Water Spout, you cant pick a move just because it helps against weaknesses. If movepools were like that, the entire metagame would be so screwed.
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Post by Ace Sun Nov 29, 2009 8:40 am

fine be mean... i was just trying to think of something variant did not put
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Post by HanoHano Sun Nov 29, 2009 8:52 am

Ace wrote:fine be mean... i was just trying to think of something variant did not put

Wasn't being mean, just showing how it wouldn't work.
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Post by 7 Sun Nov 29, 2009 10:53 am

Actually, Ace, there are a few moves I didn't put. Maybe some people can find some Wink
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Post by Ace Sun Nov 29, 2009 1:01 pm

Level 32 Aromatherapy

That is all i can think of
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Post by Bibarel Sun Nov 29, 2009 1:21 pm

Ace wrote:Wow Variant is good at this i was just gonna say 1 move

Water Spout

so it weakens fire
Water spout doesnt weaken fire Water Sport Weakens Fire
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Post by Ace Sun Nov 29, 2009 9:28 pm

oh well
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Post by HanoHano Tue Dec 01, 2009 9:12 pm

Using Mostly Variant's Ideas, we have constructed Shaychu's Movepool.

Level Up:
Headbutt ~ 0
Thundershock ~ Lv 6
Leech Seed ~ Lv 11
Razor leaf ~ Lv15
Stun Spore ~ Lv 18
Sleep Powder ~ Lv 19
Vine Whip ~ Lv 21
Magnet Rise ~ Lv 27
Magical Leaf ~ Lv 30
Aromatherapy ~ Lv 32
Thunder ~ Lv 42
Thunder Wave ~ Lv 45
Worry Seed ~ Lv 50
Leaf Storm ~ Lv 54
Agility ~ Lv 58
Volt Tackle ~ Lv 61
Seed Flare ~ Lv 67

TMs/HMs:
TM02 Dragon Claw
TM04 Calm Mind
TM05 Roar
TM06 Toxic
TM09 Bullet Seed
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM19 Giga Drain
TM20 Safeguard
TM21 Frustration
TM22 SolarBeam
TM23 Iron Tail
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM28 Dig
TM32 Double Team
TM33 Reflect
TM34 Shock Wave
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM53 Energy Ball
TM54 False Swipe
TM57 Charge Beam
TM58 Endure
TM68 Giga Impact
TM70 Flash
TM73 Thunder Wave
TM82 Sleep Talk
TM83 Natural Gift
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
TM92 Trick Room.
HM01 Cut
HM04 Strength

Move Tutor:
~ Trick
~ Magnet Rise
~ Synthesis
~ Sweet Scent
~ Sweet Kiss
~ Healing Wish
~ Grasswhistle
~ Tailwind
~ Air Cutter
~ ThunderPunch
~ Signal beam
~ Snore
~ Swift
~ Zen Heabutt
~ Seed Bomb


The Next Step in the CAP, Misc. Information
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